Saturday, 5 November 2016

Pinning Down My Practical

The practical element of this module is something that I am feeling a lot more confident about, as I had an idea of what I wanted to do from the start. Focusing on 2D animation, I want to use COP as an opportunity to develop my skills as a 2D animator and learn a new piece of software: TV Paint. With this in mind, I needed to create an idea that would allow me to pursue this whilst staying relevant to my research, which is when I came up with idea to create a series of 2D animations that explored the use of different aesthetics.

When I proposed this idea, I had said that I would take an already given treatment to work with, as I wanted to focus purely on the animating element, and I finally decided that I wanted to use a snippet from Saki's Gabriel-Ernest (1909), as it was a short story I enjoyed as a child.


From here, I sat and read through the short story and identified all the areas where action took place that I could possibly use as a starting point for my treatment and finally found a snippet that I felt would be nice to use. 

Treatment research

Now that I finally have my treatment, it's time to start thinking about what it is I want to achieve through my practical. Although I know I want to test how aesthetics affect how a scene or action is perceived by an audience, I need to figure out what elements of aesthetics I want to test. In order to do this, I think it would be best to do a few quick tests to explore the different areas of aesthetics I have been looking at, such as colour, line, mise-en-scéne, etc. This will help me to settle on three separate focus points for my final animation tests.

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