In an attempt to create environments in keeping with my research, I opted to go for a style similar to
Gravity Falls as I felt that this was something I would be able to achieve, but it would also contain the same level of realism I feel would be necessary to illustrate the difference between character and environment.
From here I had to think about how many different camera shots I had and how many of these could be achieved through the same to help me work efficiently (there's no point creating extra work for myself). I managed to get the scenes down to 4 key shots including a pan scene.
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Pan Scene |
This is the scene that will be used for the running shots where the camera tracks the character. I've made it so it is possible to loop the background for when I need it, again mostly to save time and make it easier for myself, as this was the most technical of the shots.
For the other shots, I have simply created the backgrounds in layers to pac into After Effects and slot in afterwards.
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Extreme Long Shot |
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Look Back |
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Alternative Perspective |
In terms of colour choice, I wanted the environment to look believable whilst creating a sense of the place being alien and different. Because I'd already chosen to have the event take place in a forest, I felt that I had a lot more freedom to make the colours different and express the oddness of the place through colours. This led me to to look at deep purples and lighter blues to create some of the trees. Not only are these colours different, but they also relate to threatening nature of the event, reflecting a sense of eeriness throughout, even if it isn't noticeable at first. I also opted for a pink sky as I felt that, again it would illustrate the oddness of the setting, but also relate to the threat again in a very subtle tone, as the pink becomes quite dark towards the top. However, red might have been a better option, but I felt that this would't fit with the overall aesthetic and would be too obvious.
Overall, I am really pleased with my outcomes and I feel that they will work really well within my animation to achieve what I have set out to.
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