Thursday, 28 April 2016

CoP Creative Response: Animating The Run Cycles

For my animation I was required to do a run cycle. This is something I have never actually done before so I was slightly apprehensive to try. I found it a little difficult to begin with but felt that I ended up picking it up quite quickly. I think that the pacing of the animation works well for the intent behind it and I am confident that it will work well within the overall piece.

Test 1

Test 2


Test 3


Test 4

I did intend to complete a second run cycle of the character facing away from the camera, however, I struggled a lot with this and I couldn't quite manage to get the grasp of how it worked. If I had more time to complete this, I would research more into how to animate a run cycle from this perspective, however, I don't feel confident that I will be able to do that in my given time frame. Instead I will replace the scene with a different shot that I feel will work.

From here I conducted a look test of my original run cycle to see how it would appear within the environments I had created. As I wanted a few close up shots of the character, I had to use the Detail Preserving Tool within After Effects to prevent the image from pixilating. Overall, I feel that the charter and the environments work really well together and I feel that I have managed to successfully incorporate the ideas of McCloud and Moore to my own work.

Look Test

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