Throughout the development of my dissertation, I have been keeping my practical in the back of my mind so I can allow my research to influence how I go about it and what elements I focus on. Recently, I had an interview with Joanna Quinn, which really opened my eyes to the effects of quality of line on animation.
Whilst I had the opportunity, I asked her why she chose to draw the way she did. She said that it was simply because she liked the look of it and she enjoyed drawing, particularly traditionally, as she felt that digital animation had restrictive qualities on the overall look of an animation. She also argued that drawing digitally didn't have the same tactile feel as it did with paper, reducing her freedom of line. I found this really interesting, as I hadn't considered that quality of line could merely be a subjective choice. The conversation with Joanna has opened my eyes to the different reasons behind aesthetics and encouraged me to explore this throughout my research.
I also found that quality of line can be used to create textures, moods and atmospheres within a background of an animation, as Parr (2016) states. With this in mind, I will focus on the textures within my own work, and test the difference between digital line and line made with natural media.
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